v1.1.0 Released (and a small roadmap)


v1.1.0 contains a couple features and improvements that I felt were important to bring CircleRC up to a more polished standard.

Changelog

  • Victory screen appears when you complete a level, comparing the time you just achieved and your best time, and allowing you to retry the level.
  • Big enemy car refactor that brings with it a slew of improvements
    • Enemy cars try to space themselves out when they share a path. No more sitting in front of a convoy to bunch them all up together.
    • Enemy cars will now damage you if they crash into you. Previously you would only take damage if you crashed into them, but now it works both ways.
    • Enemy cars are less likely to get stuck. When they crash they back up a bit before they try to continue along their path.
    • It's harder for the player to get stuck on enemy cars, since they now respect physics and you can push them.
  • Pip collection sound modified to sound brighter
  • Fixed bug where you could die after completing the level. Now you gain invincibility as soon as the flag gets circled.
  • Version number added to main menu
  • License display system on credits menu.

Quick Roadmap

The plan for further development is to flesh out the game with content before I upload the game on Newgrounds and Game Jolt, and use their respective APIs for online high-scores. I'm gunning for about 40 or 50 levels in total.

Files

HTML5 Play in browser
Nov 20, 2020
Linux (64-bit) 15 MB
Nov 20, 2020
Linux (32-bit) 14 MB
Nov 20, 2020
Windows (64-bit) 14 MB
Nov 20, 2020
Windows (32-bit) 13 MB
Nov 20, 2020
Mac OSX (Experimental) 15 MB
Nov 20, 2020
Original Ludum Dare 47 Submission (All Platforms Bundle) 104 MB
Nov 20, 2020

Get CircleRC

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