v1.1.0 Released (and a small roadmap)
CircleRC » Devlog
v1.1.0 contains a couple features and improvements that I felt were important to bring CircleRC up to a more polished standard.
Changelog
- Victory screen appears when you complete a level, comparing the time you just achieved and your best time, and allowing you to retry the level.
- Big enemy car refactor that brings with it a slew of improvements
- Enemy cars try to space themselves out when they share a path. No more sitting in front of a convoy to bunch them all up together.
- Enemy cars will now damage you if they crash into you. Previously you would only take damage if you crashed into them, but now it works both ways.
- Enemy cars are less likely to get stuck. When they crash they back up a bit before they try to continue along their path.
- It's harder for the player to get stuck on enemy cars, since they now respect physics and you can push them.
- Pip collection sound modified to sound brighter
- Fixed bug where you could die after completing the level. Now you gain invincibility as soon as the flag gets circled.
- Version number added to main menu
- License display system on credits menu.
Quick Roadmap
The plan for further development is to flesh out the game with content before I upload the game on Newgrounds and Game Jolt, and use their respective APIs for online high-scores. I'm gunning for about 40 or 50 levels in total.
Files
HTML5 Play in browser
Nov 20, 2020
Linux (64-bit) 15 MB
Nov 20, 2020
Linux (32-bit) 14 MB
Nov 20, 2020
Windows (64-bit) 14 MB
Nov 20, 2020
Windows (32-bit) 13 MB
Nov 20, 2020
Mac OSX (Experimental) 15 MB
Nov 20, 2020
Original Ludum Dare 47 Submission (All Platforms Bundle) 104 MB
Nov 20, 2020
Get CircleRC
CircleRC
Capture objectives with an RC car that can only steer left and right
Status | Released |
Author | SwiftVector |
Genre | Racing |
Tags | Arcade, High Score, Ludum Dare 47, Open Source, Pixel Art, Singleplayer, toy-car |
More posts
- CircleRC is released!Oct 05, 2020
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